Admin sign in
This dashboard is only visible to approved admins.
Only works for an email an existing admin has already approved and that hasn't set a password yet.
MONGODB_URI isn't set) — admin accounts and
sign-ins will vanish the next time the server restarts, so any account you set up now may not work later.
This dashboard is only visible to approved admins.
Only works for an email an existing admin has already approved and that hasn't set a password yet.
Requires your current password — a session token alone isn't enough to change it.
Password changed.
Who can sign into this dashboard. Approved emails and passwords are set right here — no one else can see this list.
By default, a Game Language with confirmed keyword-survey data (141 CLDR languages, marked ✓ DATA below) unlocks every game. Any other language — a CLDR code we don't have survey data for yet, or a player-typed "Other" name — gets only Mindreader and Blaster (neither depends on written-language content). Pick a language below to override that default per game, as real data comes in, or use bulk edit to change several at once.
Every explicit on/off set for a language, across all languages. Everything else still follows the default rule above.
Free-text language names players have typed in when their language isn't in CLDR at all — a signal for which languages to prioritize adding support for.
Three emoji sets, smallest to largest — paste or type emoji directly into each box, then save. Assign each Game Language to one phase below. Mindreader and Blaster don't read this yet, but this is where a language's phase lives once they're wired up to restrict it to that phase's emoji.
Read directly from each repo's own translation files, so this always reflects what's actually deployed rather than a copy that can drift out of sync.
Triggers export.yml in
stanfordsilicon/qmoji-export
— regenerates every language's translation files from English. Requires GITHUB_TOKEN
to be set on this server with access to that repo.
Triggered — watch it run on GitHub →
Permanently resets a game's all-time leaderboard scores. This cannot be undone. Player accounts and passwords (where a game has them) are not affected — only best score / total score / games played. Only games with a real server-side leaderboard are listed; Mindreader's scores are per-room and reset on their own, OddMoji's leaderboard lives only in each player's own browser, and Blaster doesn't persist scores at all.